Seedance 2.5
The model that hands you the director's chair: script a 30-second single take second by second, pin characters and style with references, and get picture and sound in one pass. Live below on the same credits as every other model.
- Failed generations auto-refunded
- Credit packs never expire
- Every model's price is public
- Cancel anytime in one click
- 4–30 s
- Single take, any length
- 480P / 720P
- Resolution tiers
- 24 fps
- Frame rate
- Joint A/V
- Sound generated with picture
Every sample ships with its full prompt
Six takes, six full prompts — official ByteDance tutorial samples and community films, each paired with the complete brief that made it. Hit Remix to load any prompt straight into the generator above and make it yours.
- Seedance 2.5
- Reference to video
- 30s
- 720P
A premium, highly cinematic 30-second 3D motion-graphics sequence in an intricate steampunk and vintage-miniature diorama style, with continuous, fluid orbiting and fly-through camera moves. [0-10s]: Macro close-up of an antique brass clock face that miraculously unfolds, layer by layer, into interlocking rings of rotating gears and volumetric fog. The camera plunges down through the gears to reveal a mechanical ornithopter spiraling up out of a miniature canyon stacked from weathered antique books. [10-20s]: The camera glides forward along the ornithopter's flight path, passing seamlessly into a fast-spinning ornate brass zoetrope whose interior projects the dynamic light and shadow of galloping mechanical horses. The projection leaps out of the drum and the scene instantly transforms into a brass-textured suspended cable car threading through a forest of mechanical gears along faintly glowing copper rails, bathed in cinematic golden-hour light. [20-30s]: The camera pans down elegantly to reveal an exquisite clockwork wooden sailing ship below the cable car, cutting through rolling waves of deep-blue glass. At the far end of the waves the sea seamlessly evolves into a huge glowing moon, and a group of silhouetted explorers holding swaying lanterns treks laboriously along a crystal-vein ridge under the starry sky. The camera pulls back in a smooth spiral through ethereal clouds, returning to the grand ticking brass clock face. In the final second the logo appears, per @图像1. Technical specs: Ultra-detailed mechanical textures, rich brass and gold tones, cinematic shallow depth of field. Smooth, coherent, seamless fly-through camerawork with an overwhelming sense of epic fantasy adventure.
- Seedance 2.5
- Image to video
- 30s
- 720P
16:9, 30s, stylized anime-real cinematic night in deserted rain-soaked industrial streets, cyan-coral light, 18mm energy, exactly 50 rapid cuts, active chase cameras, burst cuts, and flash cuts. Match @[ref image] exactly as frame one; it controls the sole muscle car, wet city, smoke, reflections, and palette. Streets stay empty and traffic-free. SEQUENCE Shot 1: Frontal WS, locked: exact frame one; the car launches. Shot 2: Ground frontal WS, pull: headlights rush dead center. Shot 3: Ground frontal CU, locked: the grille fills frame. Shot 4: Ground POV CU, locked: chassis thunders overhead. Shot 5: Rear ground CU, chase: tires splash the lens. Shot 6: Wheel ECU, track: rubber slices through rising water. Shot 7: Low profile WS, pan: the car rockets past steam. Shot 8: Top-down EWS, locked: it cuts beneath tangled cables. Shot 9: Telephoto frontal WS, push: towers compress around it. Shot 10: Exhaust ECU, locked: coral backfire, burst cut. Shot 11: Rear low WS, chase: the car pulls a spray ribbon. Shot 12: Wheel CU, track: the front tire strikes deep water. Shot 13: Profile WS, track: a water wall rises beside it. Shot 14: Storefront POV WS, locked: its reflection races on glass. Shot 15: Front 3/4 WS, pan: the real car splits the reflection. Shot 16: Side-mirror CU, locked: the empty street shrinks. Shot 17: Mirror CU, push: a neon intersection grows. Shot 18: Top-down WS, locked: brake marks hook toward it. Shot 19: Low front 3/4 WS, lead: the first drift commits. Shot 20: Wheel CU, orbit: the rear tire circles the drift. Shot 21: Rear 3/4 WS, track: countersteer throws curb spray. Shot 22: Droplet ECU, locked: headlights refract in one bead. Shot 23: Frontal WS, pull: white flash reveals a new street. Shot 24: Rear 3/4 WS, chase: pipes streak in parallax. Shot 25: Curb profile WS, track: the body skims wet concrete. Shot 26: Door CU, track: towers warp across black paint. Shot 27: Driver POV WS, chase: an empty corridor narrows. Shot 28: Hood POV WS, locked: cables whip overhead. Shot 29: Wheel ECU, track: the tire compresses on a rise. Shot 30: Low profile CU, pan: suspension rebounds forward. Shot 31: Dutch front 3/4 WS, lead: it snaps into an alley. Shot 32: Wall-mirror WS, locked: reflection starts drift two. Shot 33: Rear 3/4 WS, whip pan: mirror hands off to reality. Shot 34: Low profile WS, track: drift two clears the alley. Shot 35: Rear WS, chase: smoke and spray swallow the lens. Shot 36: Headlight ECU, locked: two flash cuts pierce haze. Shot 37: High WS, crane: camera dives as the car escapes. Shot 38: Top rear WS, chase: skim the roof, then overtake. Shot 39: Windshield ECU, track: rain beads race upward. Shot 40: Headlight POV WS, chase: road lines stream beneath. Shot 41: Puddle POV WS, locked: the car appears inverted. Shot 42: Wheel CU, locked: the tire shatters that reflection. Shot 43: Ground rear WS, tilt: spray reveals its departure. Shot 44: Frontal CU, pull: retreat inches ahead of the bumper. Shot 45: High front 3/4 WS, orbit: it crosses an empty junction. Shot 46: Top-down EWS, locked: drift three draws a water ring. Shot 47: Wheel ECU, track: countersteer redirects momentum. Shot 48: Rear profile WS, pan: it straightens at full speed. Shot 49: Rear WS, chase: red mist opens around the avenue. Shot 50: Rear EWS, pull: it accelerates onward, cut in motion. SOUND: V8 roar, gear punches, tire scrub, water hits, exhaust cracks, street reverb; cuts strike engine pulses. VFX: Spray and tire smoke catch cyan-coral light; flashes never hide motion. EXCLUDE: duplicate cars, identity drift, populated streets, traffic, daylight, stopped ending.
- Seedance 2.5
- Reference to video
- 30s
- 720P
image1: Nine-panel storyboard reference for overall shot structure, framing and camera-move rhythm. image2: Live-action reference of a rocket launch site on a dusk grassland — the baseline for environment composition and for the realistic full-color photographic look of warm golden sunset against cool twilight blue. image3: Appearance reference for Subject 1 (the guardian robot). image4: Appearance reference for Subject 2 (the old grandmother). [SUBJECTS] Subject 1 (guardian robot): Per image3 — a near-future weathered retro robot with a distressed teal metal body, mottled rust, a domed head, two glowing round red mechanical eyes, thin antennae and long slender jointed limbs; towering build, roughly twice human height. Subject 2 (old grandmother): Per image4 — a small, frail elderly woman, silver hair in a low bun, deeply wrinkled, wearing a bright golden-yellow floor-length dress with a gold-and-blue embroidered bodice, her expression full of reluctance to part; she stands only as tall as the robot's chest. Environment (dusk grassland · launch site): Per image2 — a near-future grassland at dusk, the twilight sky grading from warm gold into cool blue; on the distant horizon a launch pad holds a white rocket with steam rising; knee-high wild grass ripples in the wind, vast and empty. [OVERALL STYLE] Live-action full-color theatrical film, photorealistic quality, true color throughout; color 35mm film-stock texture with fine authentic grain, rich saturated cinematic grading, IMAX large-format feel; handheld camera with breathing sway, shallow depth of field at a wide aperture, foreground of continuously drifting grass blades, sparks and ash, a slight Dutch tilt; warm golden sunset clashing hard against cool twilight blue and explosion orange; 16:9 widescreen. A near-future tender disaster-film mood — quiet, tragic, protective, reluctant to part. [STRICTLY EXCLUDE] Black-and-white, monochrome, grayscale, desaturation; hand-drawing, sketch, line art, illustration, comics, animation; storyboard frames, rough drafts; tilt-shift miniature, doll-like look, plastic CG, greasy overexposed CG. [SHOT LIST] (9 shots ≈ 30s) Shot 1 (0-3s): Extreme wide shot from a low angle looking up — two figures seen from behind on the dusk grassland, gazing at the distant rocket. Line (robot): "I'm right here. I won't let go." Shot 2 (3-6s): Frontal medium shot, handheld — the robot steadies the grandmother. Shot 3 (6-10s): Facial close-up — the grandmother's eyes brim with reluctance. Line (grandmother): "Fly safe, my child. Come back to me." Shot 4 (10-14s): Extreme wide shot, tilting up — the rocket lifts off trailing a thick white plume. Line (grandmother): "There he goes... there he goes." Shot 5 (14-18s): Extreme wide shot — the rocket explodes and breaks apart in mid-air. Line (grandmother): "No... no, no—" Shot 6 (18-22s): Extreme facial close-up — the grandmother's pupils contract sharply as a tear slides down. Line (grandmother): "...he was almost there." Shot 7 (22-25s): Close-up widening into a medium close-up — the grandmother breaks down sobbing. Line (grandmother): "Bring him back! Please— bring him back!" Shot 8 (25-28s): Ultra-low angle, near-vertical shot looking straight up — the robot wraps the grandmother in its arms, arching into a protective dome. Line (robot): "Don't look up. I've got you." Shot 9 (28-30s): Extreme wide shot from behind — the two hold each other tightly in silhouette. Line (robot): "I'm still here. I'll stay... as long as you need."
- Seedance 2.5
- Reference to video
- 20s
- 720P
Cinematic hip-hop / rap music video, photorealistic quality, high-end tone, seaside setting. Build the frame from @图像1: a band performs on a golden beach where waves break on the shore — a lead vocalist grips a microphone on a stand planted in the wet sand, singing with full intensity; one guitarist stands frame-left, another frame-right; a drummer sits at a kit behind them. A vast coastline stretches out behind the band, wave after wave rolling in; a huge, warm golden-hour sun rakes across the sand and glitters on the water, sea mist and salty spray hanging in the air. The lead vocalist in a red tracksuit raps straight into the camera with driving rhythm — lips and jaw precisely synced to every word, head nodding hard on the beat, carrying the whole flow. The band members sway and groove with the rhythm as waves break behind them. It is a bright, punchy rap track — fast, confident, hard-hitting beat. HARD CUT on the beat, every cut a double contrast (shot size and shot type change at once). Lyrics (the vocalist performs "hello" in each of the following languages in order, precisely lip-synced): English: "Hello" Chinese: "你好" Japanese: "こんにちは" Korean: "안녕하세요" Portuguese: "Olá" Thai: "สวัสดี" Spanish: "Hola" Arabic: "مرحبا" Shot 1 [0:00–0:03] — Low-angle extreme-wide establishing shot, Steadicam gliding forward through golden sunset light and sea mist, waves churning behind the band. Lyric line 1 (English "Hello"). Hard cut. Shot 2 [0:03–0:05] — Close-up of the red-tracksuit vocalist rapping to camera, whipped-in handheld, the sea shimmering out of focus behind him. Lyric line 2 (Chinese "你好"). Hard cut. Shot 3 [0:05–0:08] — Macro insert, locked camera: the guitarist's fingers flying across the strings, sand grains and salty mist drifting through the foreground. Lyric line 3 (Japanese "こんにちは"). Hard cut. Shot 4 [0:08–0:10] — 3/4-side medium shot of a band member, slow prowling orbit, the instrument's metal hardware and wet highlights catching the low sun off the sea. Lyric line 4 (Korean "안녕하세요"). Hard cut. Shot 5 [0:10–0:13] — A band member at the shoreline, fast lateral dolly sweeping past him as he turns to camera, a wave bursting behind him. Lyric line 5 (Portuguese "Olá"). Hard cut. Shot 6 [0:13–0:15] — The drummer at the water's edge, fast handheld tilt-up, sea wind and spray blowing through his hair as he pounds the kit on the beat. Lyric line 6 (Thai "สวัสดี"). Hard cut. Shot 7 [0:15–0:18] — Tight aggressive push-in on the red-tracksuit vocalist mid-flow, combative handheld, the dusk sea silhouetting the band behind him. Lyric line 7 (Spanish "Hola"). Hard cut. Shot 8 [0:18–0:20] — Heroic extreme wide of the full band, aggressive handheld push, vocalist and players striding toward camera on the beat, waves shattering and golden sunset light flaring in a halo behind the whole band. Lyric line 8 (Arabic "مرحبا"). White balance 4000K, teal-and-amber grade, 35mm, shallow depth of field, film grain, drifting sea mist, golden-hour halation. Solid, premium, high-end texture. Rhythmic rap performance, precise lip sync, head nodding on the beat. No subtitles, no text overlays, no dissolve transitions, no duplicated people — hard cuts only. Total duration 20 seconds.
- Seedance 2.5
- Reference to video
- 30s
- 720P
Photorealistic cinematic 1990s American diner, red vinyl booths, neon signs, chrome details, checkerboard floor, soft natural window light mixed with warm practicals, subtle handheld texture, rich lived-in period detail, heavy film grain. Shot with modern realism and precise temporal control. Use the provided reference image as the exact character lock for the bald bearded man in black sunglasses and dark hoodie. Maintain perfect facial structure, beard, head shape, skin texture and clothing consistency at all times. 0-5s: [Medium Wide] The bald man sits in a red vinyl booth. He stands up, turns, and collides hard into a waitress carrying a full breakfast tray (eggs, bacon, toast, coffee pot). Impact is sudden and physical. 5-12s: [Dynamic Tracking into Super Slow-Motion] Collision detonates. Tray, plate, eggs, bacon strips and coffee pot explode upward. Coffee erupts into long liquid ribbons and perfect suspended droplets. Camera orbits smoothly around the impact. Time locks completely at the peak of the spill. Every face freezes in pure shock. Only the bald man remains free to move. He freezes for one beat with a clear "I fucked up" expression, then quickly grabs two bacon strips and a fried egg from the floating debris. 12-22s: [Tracking Shot] Still inside the frozen diner, he walks toward the exit door while taking deliberate bites of bacon then egg. All patrons, waitress and flying food stay perfectly suspended in mid-air. 22-27s: [Medium Shot] Just as he reaches the door and is about to push it open, time snaps back to normal speed. Everything that was floating crashes down at once — plates, eggs, bacon, tray and coffee slam onto the floor with a loud chaotic impact. The waitress and patrons react in sudden real-time shock. 27-30s: [Medium Close-Up] He pauses, turns slightly, raises his eyebrows and gives a small casual "it is what it is" shrug with a quiet half-smile of acceptance, still holding the remaining food. Photorealistic, ultra-detailed fluid and object physics, perfect volume and surface tension on liquids, sharp motion blur only on moving elements, stable character, cinematic lighting, heavy natural film grain, no artifacts, movie-level temporal coherence, high rewatch value.
- Seedance 2.5
- Text to video
- 8s
- 720P
Realistic nature-documentary style, cinematic true-to-life light and shadow, a warm afternoon on a grassy forest slope where a round, chubby panda cub tumbles down the hill. The panda's black-and-white fur is fluffy and realistic, its body small and plump, its movements clumsy and adorable. The scene is a green forest slope, the ground covered with grass, moss, clover, soil, small stones, dead twigs and a few small yellow flowers, with tall tree trunks and woodland softly blurred in the background. The camera is a low-angle medium-wide shot with a slight handheld feel, essentially locked overall, keeping the panda in frame at all times. 0s-3s: A panda cub lies on the green grassy slope, its body round and plump. It has just begun to roll slowly sideways down the slope, movements clumsy, blades of grass gently bending under its body. A light breeze passes; sunlight falls through the trees from the upper left, casting dappled light and shadow. 3s-8s: The panda rolls to the lower right of the frame and gradually comes to a stop, shifting from lying on its side to resting on its belly. Its round face turns toward the camera, front paws pressed into the grass; settled in the foreground grass, it adjusts into a comfortable position, lifting its head slightly and lowering it again with a soft little grunt. Low camera position, slight handheld feel, gently following the panda toward the lower right. Natural depth of field: foreground grass blades slightly blurred, the panda itself sharp, the background woodland softly out of focus. Natural ambient sound — wind, and the soft muffled thump of the panda rolling. Overall warm, real, natural.
One flavor image, six reference videos, one finished ad
ByteDance's own multimodal reference example. One product image pins the flavor, six clips lend their composition, camera moves and cutting rhythm — and the prompt wires them together with @-numbered references, exactly the way mentions work in the Molyin generator. Seedance 2.5 reads them as one brief and delivers the commercial.

The prompt
Bright, colorful commercial style with fruit-flavored biscuits as the hero product, covering four flavors — strawberry, apple, grape and orange; strawberry flavor per @图像1. Biscuits and their matching fruits are arranged in strongly ordered geometric arrays; the overall frame is clean, premium and strongly rhythmic. The opening builds fast visual focus on the fruit, composition per @视频1, cutting in on the music's downbeat. Next, biscuits of different flavors line up in neat rows, cut to close-up, motion and camera moves per @视频2. In the climax a biscuit is snapped in two and the shot drops into instant slow motion — the fruit filling bursts open, crumbs fly, and the juiciness and granular impact are magnified on screen, impact feel per @视频3. A horizontal array forms a rhythmic parabolic sweep, movement per @视频4, highlighting the beauty of order and the richness of the lineup. Then quickly back to fast-paced cutting. At the end the English text One bite of crispness, a heart full of delight enters word by word in rapid cuts, paired with strong rhythmic type motion and a product freeze-frame, per @视频5; the finale resolves into brand identity as biscuits and fruits scatter outward in all directions, per @视频6, filling the frame with a young, energetic, delicious, share-worthy commercial vibe.
What is Seedance 2.5?
Seedance 2.5 is ByteDance's next-generation video model, unveiled at the FORCE conference on June 23 and officially released on July 31, 2026. Think of it as a handover of the director's chair: with earlier models you wrote a wish and the model decided how to shoot it; here the camera answers to you. Across a 30-second single take you script the timeline second by second — what happens at [0–5s], where to cut at [10–20s] — and the model executes your shot list like a screenplay, scene changes included.
The reference system is just as ambitious. Model-side, a single request can carry up to 50 multimodal references — 30 images, 10 videos and 10 audio tracks — pinning characters, products, style and soundtrack in one shot, with storyboards, white-model blockouts and green-screen footage steering motion and blocking. Voice, sound effects and music generate together with the picture, lip-syncing accurately across 11 languages. Instruction-based editing and take extension are live here too — switch the generator to the Seedance 2.5 Video Edit or Seedance 2.5 Extend model and work directly on your own footage.
Our approach is simple: live on release day, no press-release recital. Seedance 2.5 is in our AI video generator right now, sharing one credit system with the whole lineup — still at some of the lowest per-clip prices anywhere.
Seedance 2.5 vs Seedance 2.0
Spec by spec — and both columns are live on Molyin. Seedance 2.5 shoots 30-second directed takes; the 2.0 family remains the value pick with tiers up to 4K.
| Capability | Seedance 2.0 | Seedance 2.5 |
|---|---|---|
| Max single-pass duration | 15 seconds | 30 seconds, directed second by second |
| Reference inputs | ~12 mixed (images / video / audio) | Up to 50 multimodal — 30 images, 10 videos, 10 audio |
| Editing & extending a generation | Supported — Seedance 2.0 Video Edit & Extend models, extensions up to 15 seconds per pass | Supported — Seedance 2.5 Video Edit & Extend models: sharper output, 4–30 second extensions, with lighting, motion and audio carried over |
| Audio | Native audio with lip sync | Voice + SFX + music in one pass; lip sync across 11 languages, cleaner output |
| Max resolution | Up to 4K (10-bit H.265) | 480p / 720p |
| Prompt adherence | Baseline | ~20% better |
Specs verified 2026-08-08. Molyin currently offers text-to-video, image-to-video and reference-to-video at 4–30 seconds, plus instruction editing and take extension via the Seedance 2.5 Video Edit and Extend models.
Seedance 2.5 vs models live on Molyin
Every row in this table is live on Molyin right now. Long directed takes, omni references, native audio — pick the tool per shot, one credit balance for all of them.
| Model | Positioning | Release Date | On Molyin |
|---|---|---|---|
| Seedance 2.5 | ByteDance flagship — 30s takes, directed second by second | Aug 7, 2026 (API) | Live — generate above |
| FLUX 3 | Black Forest Labs — storyboard keyframes + take continuation | Aug 7, 2026 (video API) | Live — generate above |
| Wan 3.0 | Alibaba's All-in-One model, up to 30s takes | Aug 6, 2026 | Live — generate above |
| MiniMax H3 | Omni-modal flagship, native 2K + stereo | Jul 31, 2026 · open weights announced | Live — generate above |
| HappyHorse | Expressive generation + instruction video editing | Jun 2026 (1.1) | Live — generate above |
| Seedance 2.0 family | Standard / Fast / Mini workhorses, up to 4K | Apr 2026 (API) | Live — generate above |
| Kling 3.0 | Element references + native audio, up to 4K | Feb 4, 2026 | Live — generate above |
| Veo 3.1 | Google's cinematic model with audio | Oct 2025 | Live — generate above |
One subscription, one credit balance — every live model above is included.
Seedance 2.5 full specifications
Every value below is derived live from the same model and billing configuration that powers the generator above — nothing is hand-written, so this table can never drift from what you actually get.
| Parameter | Value | Notes |
|---|---|---|
| Generation modes | Text / Image / Reference to video | Three modes on Molyin today — switch freely in the generator above. Editing and extension are live too: pick the Seedance 2.5 Video Edit or Extend model in video edit mode. |
| Resolution tiers | 480P / 720P | The tiers Seedance 2.5 currently generates — iterate cheap at 480p, finish at 720p with the same prompt. |
| Frame rate | 24 fps | Cinema-standard output frame rate. |
| Clip length | 4–30 s | Any length on a continuous slider, billed per second — double the 15-second ceiling of Seedance 2.0. |
| Aspect ratios | 16:9 · 9:16 · 4:3 · 3:4 · 21:9 · 1:1 | Six ratios in text- and reference-to-video; image-to-video follows the aspect ratio of your first frame automatically. |
| Audio | Voice + SFX + music, generated with the picture | One integrated pass — dialogue lip-syncs across 11 languages; audio can be toggled off. |
| Reference images | Up to 9 | Character, product, style and storyboard references — cite them as @-numbered mentions in the prompt. |
| Reference videos | Up to 3 | Composition, camera-move and rhythm references, as in the commercial anatomy above. |
| Reference audio tracks | Up to 3 | Pin a soundtrack or a voice; pair audio references with an image or video input. |
| Spoken languages | 11 languages | Native dialogue and lip sync across 11 languages including English, Chinese, Spanish, Japanese and Korean — see the eight-language rap sample above. |
| Credits per second | 25 (480P) · 56 (720P) | Billed per second from your credit balance; failed generations are refunded automatically. |
Everything listed here is already supported on the site, and stays in sync with the model's latest official capabilities.
Seedance 2.5 pricing on Molyin
Billed per second from the same credit balance as every other live model. The numbers below are computed straight from our billing engine — and failed generations are refunded automatically.
| Model | Resolution | Credits/sec | 5s Video | 5s Video + 3s Reference |
|---|---|---|---|---|
| 480p | 25 | 125 credits | 170 credits | |
| 720p | 56 | 280 credits | 381 credits |
- Uploaded reference videos are billed at a 60% rate — a 5s generation with a 10s reference video bills 11 seconds, not 15.
How to generate with Seedance 2.5
Three steps from shot list to a 30-second take with sound
Pick Seedance 2.5 and a mode
Choose text-to-video, image-to-video or reference-to-video.
Script the take, pin your references
Write the prompt like a shot list — [0–5s], [5–12s] — and cite attached images, clips and audio as @-numbered mentions.
Generate and export
Seedance 2.5 delivers picture and sound in one pass, 4 to 30 seconds. Preview in place, then download the original file.
The timestamp script formula
The single most useful Seedance 2.5 prompt pattern: slice the take into seconds and direct each slice like a screenplay. Straight from our full prompt guide — every sample above uses it.
[Start Second–End Second] + [Stage Theme] + [Action/Expression Directions] + optional [Emotional Subtext]
Time Slice
Explicit start and end seconds (e.g. 0-3s, 00:08-00:15) — 2.5 executes down to the second.
Action/Physical Directions
Shot size + composition + the character's detailed movements — everything the frame must strictly follow in this slice.
Stage Theme
Name the slice (e.g. "Pressing," "Resignation") to help the model lock the paragraph's emotional key.
Emotional Subtext
Explain to the AI the intent behind the physical directions, e.g. "she isn't venting — she's waiting for an answer."
Seedance 2.5 FAQ
The questions creators actually ask, answered straight.
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